Phase I
Foundations & Core Systems
Building core architecture, RPG systems, developer tooling, and initial class frameworks.
Everything built here determines how characters, combat, and data behave for the rest of the project.
Core goals in this phase
- • Account & character service
- • RPG core & combat event loop
- • Base classes (Warrior, Hunter, Priest, Mage)
- • Progression framework foundations
- • Internal developer tools
Key feature tracks
Systems & Architecture
Core backend that shapes how every part of FabledRealms functions.
Community & Operations
Discord, applications, moderation, and operational reliability.
Milestones tied to this phase
- Foundational Milestone Pre-Alpha
Core architectural features complete, enabling content developers to build zones and encounters.
- • Accounts & characters functional
- • Progression hooks in place
- • Internal tools for dev pipeline