Development Roadmap

FabledRealms Roadmap

Explore each phase of development — what's being built, where it fits in the bigger picture, and how it leads toward launch.

Currently focused on: Phase I – Foundations

Phase I

Foundations & Core Systems

In progress

Building core architecture, RPG systems, developer tooling, and initial class frameworks.

Everything built here determines how characters, combat, and data behave for the rest of the project.

Core goals in this phase

  • • Account & character service
  • • RPG core & combat event loop
  • • Base classes (Warrior, Hunter, Priest, Mage)
  • • Progression framework foundations
  • • Internal developer tools

Key feature tracks

Systems & Architecture

Core backend that shapes how every part of FabledRealms functions.

Community & Operations

Discord, applications, moderation, and operational reliability.

Milestones tied to this phase

  • Foundational Milestone Pre-Alpha

    Core architectural features complete, enabling content developers to build zones and encounters.

    • • Accounts & characters functional
    • • Progression hooks in place
    • • Internal tools for dev pipeline

Phase II

Worldbuilding, Content & Events

Planned

Worldbuilding begins: zones, dungeons, professions, and seasonal event systems.

This phase shapes what players actually do moment-to-moment in Aranor: zones, encounters, and progression loops.

Core goals in this phase

  • • Coasts of Dawn starter zone
  • • Dungeon prototypes
  • • Fishing & gathering professions
  • • Seasonal events (Winterfest, Starbough, Othira’s Feast)
  • • Worldbuilding pipelines

Key feature tracks

World & Zones

Explorable regions of Aranor: starter zones, landmarks, dungeons, and narrative content.

Events, Professions & Systems

Seasonal events, profession loops, and repeatable gameplay systems.

Milestones tied to this phase

  • Gameplay Slice Early Alpha

    A playable slice: starting zone → dungeon prototype with basic professions.

    • • Coasts of Dawn scripted
    • • First dungeon testable
    • • Basic profession loop implemented

Phase III

Testing, Tuning & Launch Prep

Future

Alpha testing, polish, stability work, and content expansion into launch prep.

Here the focus shifts to stability, tuning, and making sure FabledRealms feels good at scale.

Core goals in this phase

  • • Invite-only alpha
  • • Encounter & class balance passes
  • • Infrastructure hardening
  • • Load/stress testing
  • • Launch content polish

Key feature tracks

Systems & Architecture

Core backend that shapes how every part of FabledRealms functions.

Community & Operations

Discord, applications, moderation, and operational reliability.

Milestones tied to this phase

  • Invite-Only Alpha Phase III

    Closed testing to refine balance, combat flow, world interactions, and performance.

    • • Class tuning
    • • Encounter difficulty passes
    • • Analytics + observability enabled
  • Launch Prep Late Phase III

    Stability, communication planning, and release-ready polish.

    • • Load testing
    • • Launch content polishing
    • • Support workflow prepared