Operational
Phase Phase I – Foundations
Focus Core systems & Advent event backend
Next Internal playtest prep
Horizon Pre-Hytale EA

Project Overview

FabledRealms Status

A quick snapshot of how the FabledRealms project is progressing – from infrastructure and core systems to content and community.

All systems operational

Updated manually • Last reviewed: Nov 28, 2025

Overall Progress

High-level progress across core pillars of the project.

Phase I – Foundations
Gameplay Systems 10%

Core progression, classes, and internal tools are being defined and prototyped.

Infrastructure & Backend 0%

Service architecture, core APIs, and deployment flow are actively being built.

World, Zones & Content 15%

Lore, zone concepts, and encounter design are in active drafting and iteration.

Community & Branding 50%

Visual identity, website, and communication channels are largely established.

Environment Status

High-level view of external services related to FabledRealms.

  • Game Server Cluster

    Currently in internal development and testing.

    In preparation
  • Website & API

    Static pages stable; dynamic endpoints under construction.

    Operational
  • Discord & Community

    Core channels live; more event tooling to come.

    Operational

Roadmap

Subject to change as Hytale evolves
  1. Phase I – Foundations

    In progress

    Core systems, service architecture, base classes, and initial world concepts.

    • RPG core & accounts
    • Progression framework
    • Internal tools & APIs
  2. Phase II – Worldbuilding & Content

    Planned

    Zones, dungeons, encounters, professions, and seasonal events.

    • Coasts of Dawn & starter zones
    • Dungeon prototypes
    • Winterfest & Starbough events
  3. Phase III – Testing & Launch Prep

    Future

    Closed testing, balance passes, polish, and launch infrastructure.

    • Invite-only alpha
    • Load & stability testing
    • Launch marketing beats

Incident log & technical notes

Active notes & issues

This log tracks upstream changes, technical decisions, and issues that meaningfully impact FabledRealms development – from Hytale tooling to worldbuilding pipelines.

  1. Hytale API visibility pending

    Info
    Nov 28, 2025

    Awaiting official documentation and confirmed modding workflow for Early Access. Current backend systems are being built in a platform-agnostic way until the API surfaces.

  2. Worldbuilding pipeline restructuring

    Low
    Nov 26, 2025

    Adjusted zone pipeline to support a unified 'realm sheet' format for Coasts of Dawn, Emberdeep, and the Northern Reaches. No delays expected.

  3. Asset scale discrepancies in mockups

    Low
    Nov 24, 2025

    Early block-scale test environments revealed inconsistencies between concept art scale and projected Hytale biomes. Zone artists are re-aligning heightmap and landmark proportions.

  4. Combat tuning placeholders

    Info
    Nov 22, 2025

    Prototype classes currently use placeholder coefficients until we validate damage pacing inside Hytale’s combat sandbox. No gameplay blockers.

  5. Lore calendar alignment

    Resolved
    Nov 20, 2025

    Resolved internal conflicts between seasonal events (Winterfest, Starbough Celebration) and the Aranor calendar structure. Timeline is now standardized.